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Tanks charge the initial 3 mobs on the controlling platform

Posted on 12/28/2008 at 10:57 PM

Tanks charge the initial 3 mobs on the controlling platform. The orb controllers should proceed to the bottom of the platform, and start controlling the orb and breaking eggs, probably start with the main tank controlling first, then the off tank, switching controls every time. The priests should dispel any mind control or polymorph effects. Rogues shouldn't use Blade Flurry, or they would be dealing damage to mind controlled persons too and eventually killing them. Focus fire on one target at a time, with Grethok the Controller as the first one to be killed. Once the orcs have been killed, everyone runs to their respective corners / positions. The warlocks on the controller group should stay on the orb platform, fearing any loose mobs that are pounding on the controllers, and assisting on the DPS of each corner near them if they are idle. Shamans should move to the center of the room, dropping earthbind totems to slow down stragglers, and healing kiting hunters or other wounded people within their reach. For Paladins, they should just go and cross-heal wounded people, and heal the kiting hunters.

Phase 1
Controllers continue trading off control and breaking the eggs. Break the eggs as fast as possible. When the control timer is running out, the current controller should run Razorgore as far away as possible so it gives the next controller enough time to gain control of the orb. Only use Razorgore's Fireball Volley ability for emergency situations, or if possible, only when there's around less than 3 eggs left. This ability will aggro all mobs affected by the volley and will charge at Razorgore, trying to kill him. If Razorgore dies from these mobs, he'll explode and wipe the whole raid, so get ready to move Razorgore far away as possible and release control (typing /dance is a good way to release orb control). When this is done, all mobs trying to attack Razorgore will move to attack the controller who just released control, so he should be ready to move and kite the mobs until the other controller manages to destroy the remaining eggs. The last person to control Razorgore will have Razorgore's aggro, so it’s really advisable to have the tanks on control duty.

Corner groups DPS down any mages and legionnaires that spawn, giving priority to the mages. Gate groups should assist with DPS on the corner groups near them appropriately. Druids sleep the first dragonkin that shows up and keep them slept during the whole phase 1, then hunters should kite any new dragonkin that spawn. Healers should avoid / shed aggro whenever possible, keeping their groups alive. Priests should try and use renew mainly for healing, and use flash heal only on emergencies that people need urgent heals. Shamans drop Earthbind totems at the center, and help heal the kiters. Warlocks on the orb platform support the DPS on the corners near them, and fear adds that are attacking the controllers. Repeat until all eggs are destroyed.
 

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